Trespassing is against the law and is a punishable offense. Gate crashing or sneaking onto site is Trespassing. Anyone caught trespassing or aiding in the act of gate crashing will not be allowed to remain on site.
The medallion issued at Troll is your receipt for the event and must be visibly worn at all times. Participants must show their medallions to re-enter site or you may be required to pay to enter site. You will be issued a car tag which must be displayed clearly on your dashboard. Without a car tag, the Gulf Wars security personnel will not allow you to re-enter the site.
The legal drinking age in Mississippi is 21. Observe the law. Anyone serving/giving alcohol to a minor will be expelled from site. Ignorance will be no excuse. Minors tokens will be marked in such a way to indicate they are minors. Violation of mundane laws will not be tolerated. Before you violate any mundane laws, either while on-site or off-site, ask yourself, “Do I really want to spend time in a rural Mississippi jail?”
No. There may be a safety concerns with equines on site. Also, it is not permissible to remove trees without the site owner’s permission.
The site is fairly well developed. Bathhouse are spaced around the site and porta-potties are available in more remote areas. The camping areas have cleared areas for tents. Sand paths connect the camping areas with the rest of the site.
Yes, there is a restaurant run by the site owner as well as several merchants who sell food. There are no feasts, as such, at the war though many camping groups cook meals together.
The weather at Gulf Wars is as varied as the colors on the shields. It can be wet, dry, hot, cold, windy and still all on the same day. There is a weather widget in the left column that will display weather for the area. Alternately, you may visit your favorite weather site and get a forecast for the area from there.
Here is a short listing of common things people bring to the war. This should get you started. They are in no particular order, and not everyone will need everything. But it never hurts to have too much. There is also items I’m sure some people will need that I have left off. So start packing now…
Photo ID (must have)
Membership Card (if you are a member – must have)
First Aid Kit
Garb (could be hot, could be cold)
Minor Forms (if applicable)
Ties For Pants
Coleman Stove Fuel
Food and Drinks
Cooler with lots of ice
SCA Combat Weapons
Ear Plugs (wars are loud)
There are many scheduled events for the war. Not interested in Evil Fiber arts or fighting? There are dozens of areas of activities at Gulf Wars. Including children’s activities, Middle Eastern activities, creative activities of any nature you can imagine. A small sample…
View the schedule area for the current War Schedule. If you don’t find something you find interesting, you can always volunteer some of your valuable time. This time will be counted and could turn the tide of the war.
Meet new people and learn new things. Volunteer today! The war can be won not only on the battle field and A&S competitions, volunteering can easily turn the tide of the war by the often overlooked Volunteer War Points. The volunteer part of the war earns two points!
What Kingdom do you reside in? Ask around at your local group. There are bound to be people you know already who are going. Even if no one is going you can always find someone to camp with. One good way to find people to camp with is to ask people in your local group who they know that is going to war. Many SCA groups have households in them. Some households camp together. Some households welcome others to camp with them. Ask around, don’t be shy.